Wednesday, 12 August 2015

Forza Motorsport 6 Interview

Welcome to another great Interview, im Kingwhybrow from Gamer 2 Gamer and this time we have the legendary Forza Motorsport 6 team to talk us through their next installment.

So let's get behind th steeringe wheel and head over to the starting line for the epic interview. 

Kingwhybrow: What makes you the best Racing Game on Xbox One over any other racing title?

Our overall mission at Turn 10 is to turn gamers into car lovers and car lovers into gamers. Like any good mission statement, it’s a simple thing to say, but it has a million different expressions when it comes to making it happen. That includes the way we engage with the Forza community, the cars and tracks we choose to bring into the game, as well as the features we build, and so many other decisions we make to try and serve that mission statement every day.

“Forza Motorsport 6” is the latest expression of that mission statement – it’s a game that lets players celebrate the never-ending world of car passion in whatever ways they wish. Car collectors can dive deep into our car list that features more than 450 cars; race fans can enjoy 26 world-famous tracks from all over the globe, including tracks that feature night racing or wet weather conditions. Fans who love to get together online can check out our 24-player multiplayer races and our brand new Leagues features. Creators can express themselves with our incredibly powerful photography and livery creation tools. We have designed Forza 6 to be a game that speaks to all car fans, regardless of where their interests lie.

Kingwhybrow: What made you choose the Ford GT as your cover art  for Forza 6?

The Ford GT is the kind of car that inspires lots of different emotions from fans of all ages. For Ford fans, who remember the team’s racing triumphs of the 1960s, it evokes the nostalgia of those glory days. For younger fans, it brings out that sense of awe that can only come from a truly special supercar. The Ford GT truly is a once-in-a-generation car and, with the production model set to release and the race version competing in next year’s 24 Hours of Le Mans race, we’ve only scratched the surface of the stories this car will tell.

For us, the relationship with Ford is much deeper than featuring their car on the cover of our game. Ford has been intimately involved in the development of the Ford GT in our game. At E3, we had the head of the Ford GT program visiting the Forza booth, playing the demo, and giving us real-time feedback on the car’s performance and feel – feedback that we took directly back to the team at Redmond to continue improving the car. It’s that kind of passion that drives both sides here and I think the Forza players are the real beneficiaries of the Ford GT appearing on the cover of “Forza Motorsport 6.”

Kingwhybrow: Can you tell us a little bit about Forza 6, and give our fans a head's up for this great upcoming exclusive title for the Xbox One.

Launching on Sept. 15, “Forza Motorsport 6” is the ultimate car fantasy, where fans can collect and customize 450 Forzavista cars, all immaculately recreated and customizable with working cockpits and full damage, and race them in 26 world-famous locales. With genre-defining innovations like our cutting-edge ForzaTech engine, wet weather and night racing, cloud-powered Drivatar opponents and 24-player online racing, “Forza Motorsport 6” brings unrelenting action at simulation speed to car fans all over the world.

Kingwhybrow: Have any big celebrities come down and tested out the game, maybe Phil Spencer, Acey bongos or Major Nelson? Anyone from the real world of motorsports perhaps?

We’re lucky to get feedback from lots of different sources during development. Not just from internal Microsoft folks like those you mention, but also experts from a variety of different fields. Over the years we’ve welcomed race car drivers like Tanner Foust, Josef Newgarden, Stéphane Sarrazin and more to our studio to meet the team, try out the game, and give their expert feedback. That said, it’s great to go to shows like E3, Gamescom, and PAX and watch fans playing and enjoying the game, and hearing what they have to say. Forza fans are incredibly knowledgeable and passionate about the games and that interaction is invaluable to us.

Kingwhybrow: Forza is known to have the world's best cars, classic and new. How many cars will we get from the start on disk?

The standard edition of “Forza Motorsport 6” includes a diverse selection of more than 450 of the world’s greatest cars to collect, race, and customize at no additional cost. This includes many of the stunningly detailed cars brought forward from “Forza Motorsport 5” and “Forza Horizon 2,” as well as 110 exciting new cars.

The cars of “Forza Motorsport 6” represent a huge diversity of makes and manufacturers, including the 2017 Ford GT, the entire Ford Performance line-up of vehicles, as well as modern supercars, sports compacts, classic muscle cars, and race cars from 50+ years of motorsports history. Keep an eye on and the official Forza Hub app on Xbox One for our ongoing weekly reveals of cars coming to Forza 6.

Kingwhybrow: What's the most played game mode in Forza, single player or online mode?

We spend a lot of time and effort looking at how our players enjoy Forza games; what motivates them to continue playing and investing their time in our games. We have a large chunk of players who love progression and want to experience as much content as possible and level up quickly. Then there are those who spend the majority of their time in multiplayer – they get a charge from racing with others online, even if they don’t always win. And we can’t forget the folks who love cars but don’t have a great deal of time to play during the week, so they might pop in the game and get a few quick laps in when they find the time.

With “Forza Motorsport 6,” we’ve studied at all these different player types (as well as others I haven’t mentioned) and created game experiences that will surprise and delight them. So, for multiplayer fans, we have our brand new Leagues feature, which are regularly scheduled online race events based on each player’s skill and temperament level. We’ve also got a massive new career mode that’s been overhauled completely from Forza 5, one that allows us to tell amazing stories of motorsport across our huge 450+ car roster. It also means we have split-screen racing for those who just want to pop on the couch and hit a quick race with friends. The best thing about Forza 6 is that there’s no right or wrong way to play it – we just want players to have fun.

Kingwhybrow: Did you enjoy working with Top Gear in Forza 5? Personally i thought that it brought a brand new feel to Forza.

We’ve enjoyed our partnership with Top Gear since “Forza Motorsport 4” and, over the years, it’s been great to work with them and inject their unique sensibility into our games. For “Forza Motorsport 6,” we’re delighted to have Richard Hammond and James May back, who will be narrating a portion of our Showcase race events that are unlocked as you play through the career mode.

Kingwhybrow: How much time goes into feedback from the Forza community?

I think one of the most valuable aspects of our studio’s culture is our commitment to listening, learning and leading. We are intently focused on our community – both from an individual perspective (How can we make our games as inclusive as possible to new players, while still engaging the hardcore fans?) and from the perspective of our larger player population (What issues are players talking about? What do they care about most? What isn’t working for them?).

We’re celebrating our ten-year anniversary in 2015, which means when we started out gaming was in a very different place. A decade ago with the original “Forza Motorsport,” we didn’t have the tools to listen and react to customer feedback the way we can today. We didn’t have the tools to rapidly deploy improvements to our game experiences. In short, we’ve learned a lot about the diversity of our player-base, what they want and how we can best deliver that to them. That touches all aspects of the Forza experience – from the car and track lists, to the feature sets, to the online capabilities, and much more.

Kingwhybrow: Will we see much change in the way the game feels and sounds, will you push the Xbox One to it limits with forza 6?

“Forza Motorsport 6” has been designed specifically for the power of Xbox One. One of the most impactful additions has been wet weather racing. Researching tracks for Forza Motorsport 6, our goal was to recreate wet weather conditions as accurately as possible. For a track like Brands Hatch, that means laser scanning the circuit, and also noting precisely where water builds up on the track in the rain and reflecting that precisely in the game. In the case of the Nürburgring, that means individually placing more than 500 puddles on the track!

In “Forza Motorsport 6,” weather racing means more than just adding a wet sheen to the track. The puddles in our game are physically modeled 3D puddles. Hydroplaning is a very real concept in Forza 6 – even getting a single tire into the water will affect how your car behaves. In cockpit view, you can see the rain beading on the windshield and, as the car moves, the rain droplets will react accordingly. In addition, we wanted to really emphasize the sound of racing in the rain – depending on which camera view you use, it will sound different. In cockpit, you’ll hear rain bouncing off the roof; from an exterior view, you’ll get hear every splash as you race around the track.

Kingwhybrow: How much space will this take up on our Xbox One this time round, and will there be a day one patch?

The game is still in development, so we haven’t fully landed on the final size of the game. As we have in the past, players can expect a content update at launch for “Forza Motorsport 6,” as well as continued support for the game after launch.   

Kingwhybrow: What made you expand the multiplayer racing experience with more players on the track at one time?

Multiplayer is a cornerstone of the Forza experience and, with “Forza Motorsport 6,” we’re bringing 24 cars on the track at the same time. That goes for both career races and when playing others online. “Forza Motorsport 5” featured 16 cars on the track, so this is a 50 percent increase in cars. The reasoning is simple – more cars on the track makes for better races, no matter where you are on the grid. Sure, the top-tier drivers will still be battling it out for podium spots but, with 24 competitors, players can expect to have wheel-to-wheel competition in the middle of the pack as well.

I’m also really excited about Leagues, which is a brand new feature in Forza 6. We’ll be sharing more details on Leagues with the community soon.

Kingwhybrow: Will the sharing of custom designs and tunes changed in Forza 6 from Forza 5?

As always, players will be able to fully customize their car in “Forza Motorsport 6,” including both livery designs and custom tuning. For “Forza Motorsport 6,” players will be able to import all of their tunes, designs and vinyl creations from “Forza Motorsport 5” and “Forza Horizon 2” on Xbox One. Players will be paid for the likes, downloads and uses each file they create generates and will also be able to track the performance of each of their creations in their file manager.

Kingwhybrow: How did you find E3 and do you feel the fans got what they wanted from you?

E3 is always an exciting time for us, because it’s often the first time we get to truly show off the game we’re making. We announced “Forza Motorsport 6” back in January but kept quiet until June. It was really gratifying to see so many people having fun with the game at E3, and invigorating to bring all that positive feedback to the team back at home. We still have some big shows – gamescom is coming soon with PAX not far behind and I can’t wait to see what the fans have to say about the game ahead of our launch in September.

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